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Saturday, July 19, 2008
So you want to load a map?
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2009
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July
(15)
Lightmaps! And Performance!
Of Holy Wars And Righteous Indignation
We Have A Fix On Target But No Lock
All Squad Leaders Co-ordinate With Sister Teams
Trespasser!
Last Recon Data Indicates Access Through The Sewer...
All Units, We Have A Disable And Destroy Alert On ...
Marines We're At Nought Percent Ground Force Opera...
Establish Communications, Priority Alpha
All Pods Launched
Alias Models are DONE
It's Quake II!
Found a 1.6.3 Crash Bug!
Next Release
1.6.3 is OUT; DirectQ goes to "Stable"
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June
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More Features Gone
Oh sRGB I Hardly Knew Ye
Of Indexes and Index Buffers (Slight Return)
1.6.3 Progress Update
Fast Engine Is Fast
DirectQ Memory Allocations
Disappearing Posts
Map Loading Optimisations
Next Release Status
Disappearing Brushmodels
The Sized-Down Refresh Window
Framerate Dependencies
An OpenGL DirectQ?
Implementing a fixed pipeline path
Software T&L Support
Release 1.6.2 Is Out
Of Indexes and Index Buffers
Random Direct3D Notes - Part of an ongoing series
The Need for Speed - Part 2
sRGB Support is Finished
Updates for 1.6.2
1.6.1 Bugs
Release 1.6.1 Is OUT!
Draw_TileClear problem is fixed
Release 1.6 is Ready
DirectQ Update
The Need for Speed
Custom Name Generator
Problems Resolved
Dynamic vs Static Linking to the C Runtime
New Links Sections
NVIDIA Users
Crash Bug Disaster City!
Got Crash Bugs If You Want Them
Release 1.6 is Imminent
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