Getting back into the swing of things a little today; it's been over a month since I really sat down and did Quake code to any degree of seriousness, but fortunately I'm not too rusty.
To ease myself back I added PCX screenshots to DirectQ. This is a total non-feature as it's lower quality than TGA, BMP or PNG, has a bigger filesize than PNG, DDS and JPG, and takes longer to save than anything else (downsampling to 8bpp is slooooooooowwwwwwww), but it's still nice to have it as it was something that software Quake did.
It occurs to me that many folks may not be aware that DirectQ supports TGA, BMP, PNG, DDS, JPG and now PCX screenshot formats (via the - you guessed it - scr_screenshotformat cvar). I'm going to add that to the video options menu.
RMQ-wise I'm welcoming feedback from the community about what the most appropriate and acceptable approach to resolve the BSP clipnodes limit overflow is. I know the approach that I'd prefer to take, but opinions on the whole matter are always good to hear.
Tuesday, August 9, 2011
Updates for 9th August 2011
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mhquake
at
7:02 PM
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