Thursday, September 1, 2011

Updates for 1st September 2011

The DirectQ patch release will be out incredibly soon. I have been waiting on confirmation regarding a bugfix for lightmap corruption that one person reported, but it's not coming in a timely enough manner and nobody else seems to be experiencing this bug (or at least to have reported it) so I'm going to publish and be damned.

This is just intended as a patch release for the recent 1.8.8 so it will contain little in the way of major new features. It does contain some of the things I've been writing about recently (like the improved timer), and RMQ has also been getting these features (as well as some more of it's own) so it's - once again - been great to cross-check in another engine.

It's interesting to watch how the same basic idea evolves in two different directions in the two engines; even things like elements of coding style and variable naming differ. I might write up something more detailed on that one sometime.

There are a few other things regarding lighting and entity handling that I want to talk a bit more about too, but I'll save them for later when I can go into the detail I think they need.

Till then.

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