I spent a few minutes today cleaning up one thing with DirectQ textures; nothing major but an extra (and completely unnecessary) layer of abstraction was gotten rid of.
After that Heineken Cup Rugby kind of took hold and my time disappeared in a pleasant haze of beer and shouting at the television in a bar. Productivity will be restored tomorrow (some neat ideas brewing for RMQ...)
Saturday, January 21, 2012
Textures...
Posted by
mhquake
at
1:33 AM
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1 comment:
It seems that DirectQ doesn't work with the Reaper Bot well. It lags too much with some sound glitch.
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