An example of HDR overbright lighting in action. This isn't a new feature - DirectQ has had it for a long time now - but it does illustrate the effect very well.
Nehahra is, of course, set up for an engine that doesn't actually have support for either overbrights or fullbrights (on the - IMO - misguided assumption that what GLQuake did was anyway representative of id's intentions) so this is something you normally otherwise don't see.
I currently switch off fullbrights automatically if I detect that you're running Nehahra - I wonder should I do the same for overbright?
Friday, June 22, 2012
HDR Overbrighting
Posted by
mhquake
at
12:04 AM
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4 comments:
By disabling, do you mean go to the software default of 2* modulation?
Or you could try clamping it to something reasonable?
For Nehahra I would actually go back to the GLQuake behaviour since the lighting in those maps was so clearly set up with that behaviour in mind.
i cant find doc how to play nehahra :(
what is needed besides the complete quake1 fileset?
can you post a little howto? :)
I've nothing to do with Nehahra so I can't give any definite answers.
The files are available here: http://www.quaddicted.com/reviews/nehahra.html.
Any questions about it should be posted here: http://www.celephais.net/board/.
For DirectQ either start it with "-nehahra" (without quotes) on the command-line or else type "game nehahra" (again, without quotes) in the console.
That's as much information as I can give.
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